![]() ![]() We have Bill, the dragon, and Sam, the player.īill is looking at Sam obviously, but how does he know he can see him? He doesn’t! That is our job, to tell Bill “Hey! Listen! Sam is right there!” Now, let me show an image of what we are going to achieve.Īs you can see, we have two characters in this scene. Sound simple right? Well, let’s get started! What we will be covering in this tutorial is how to make an event trigger only when facing a character, and rom a specific distance. This portion of the tutorial will be usable in any game making engine as it is all pseudo, and not limited to RPG Maker. This first half will be covering pseudo methods and just theory, the second half will be implementing it into RPG Maker VX Ace. In this tutorial, we will be covering how to check direction checking.
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